About Me
Lexy Vecchio

Lexy is an interactive media artist & Game Developer from Connecticut. After receiving her B.A. in Film from Muhlenberg College in 2015, Lexy spent several years working in theater in New York before returning to New England to focus on game design at The University of Connecticut, where she worked as a Graduate Assistant in the Digital Media & Design department, both as an Instructor of Record and a Teaching Assistant, before graduating in 2023 with her MFA.
Lexy debuted her first project in 2016, Curbside Waltz, a film dealing with the effect of parental substance abuse on children. Since then, Lexy’s work has reflected a growing emphasis on mental health issues; in particular, how trauma can affect both body and mind. Her current research is focused on video games as embodied experiences, through the lens of Post Traumatic Stress. Through her LLC, Ursa Mayhem Media, she is currently working in real-time 3D game design to take a look inside the mind of a girl in the midst of a trauma related flashback. The game, which uses unreliable narrators, game mechanics, and interactive storytelling humanizes those who suffer from PTSD, and her pitch won first place in the Innovation Quest Pitch contest in spring of 2022, beating out over 80 other teams in multidisciplinary fields of STEM. The game demo has been featured at the Penny Arcade East (PAX East) Made in MA Party, at the RPI: Rensselaer Polytechnic Institute GameFest in Troy New York where it won Best Impact Game & was a finalist for both Best In Show and Best Audio Design. The game also won 3rd place in the Broadcast Education Association’s Festival of Media Arts in the Interactive Category.
She currently works as a Full Time Instructor of Multimedia & as the Program Coordinator for Game Design at CTState Manchester
